|
Arcane
Aliens and Manic Mutations
HPL's reality contains
a diversity of physical (and semi-physical) races of intelligent beings.
Many located on other planets, both within and beyond our solar system,
others deriving from alternative dimensions. In general they can also
be seen as instantiating the otherness from the modern human, whether
in terms of 'transcendental' exoticness or apparent 'primitivity' or
both.Those significant to the Lovecraftian narrative are those who have
visited, still visit, or secretly live on Earth. The majority of these
races are so advanced, either technologically or magically, or both,
as to appear to be supernatural beings to the less advanced. In fact
HPL cleverly blurs the distinctions between 'alien beings' and 'alien
god' in his writings (the term Old One can in fact be used to denote
a monsterous ancient god or a monsterous alien, or even a humanoid alien
that traffics with the Great Old Ones who are always alien gods. Though
even here the boundary blurs as Great Old Ones may possess any being,
even alien 'Old Ones', as was probably originally the case with Cthulhu).
Another feature
of these beings is their intimate involvement with the evolution of
life on Earth, and so they mostly exist in our distant past. Their evolutionary
involvement however is often indifferent and its results 'accidental',
a post Darwinian, 'materialist creationism' with a nihilistic twist!
Symbolically however
we can see these entities as archetypes for stages in evolution on earth,
or as the forces that are manifesting these evolutionary stages. HPL's
cosmology fits this interpretation so well that it is difficult not
to believe he had this metaphor in mind, or that it haunted his unconscious.
Their physicality reflecting their status as biological archetypes rather
than the archetypes of the magical domain, represented by the Great
Old Ones.
Magically we can
use these entities in various ways. They are obviously the most fictitious
of all his entities, though they are based on common images from our
biological history, as well as universal perceptions of otherness. We
may not want to generate thought forms of most of these but we can identify
with them as archetypes of primitive stages of our own evolution. The
aliens in a sense being us in a pre-human past. This will become more
apparent as we proceed.
The Elder Things
(HPL was deliberately vague with his naming, reflecting the confused
perspectives of the protagonists in his stories. A case in point is
that he uses the name Old Ones to refer both to the primal deities of
Chaos as well as the first physical alien race to visit the Earth, also
known as the Elder Things. The two are quite seperate, though in this
case there may be a hidden meaning in the confusion, as the evolution
of his physical Earth strangely mirrors the evolution of his Cosmos).
 |
The
Elder Things (or Old Ones) were the first alien species to come
to the Earth, colonizing the planet in the Pre Cambrian Epoch (circa
One Billion years ago). They stood roughly eight feet tall and had
the appearance of a huge, oval-shaped barrel with starfish-like
appendages at both ends. The top appendage was a head adorned with
five eyes, five eating tubes, and a set of cilia for "seeing"
without light. The bottom appendage was five-limbed and was used
for walking and other forms of locomotion. The beings also had five
leathery, retractable wings and five sets of tentacles that sprouted
from their torsos. Both their tentacles and the slits housing their
folded wings were spaced at regular intervals about their bodies.
|
When they arrived
via somekind of interstellar 'flight' the Earth had just ended its Chaos
period (see Mythos Page), Cthuga had long departed Earth (probably to
the Trojan asteroids, remnants of his homeworld, along with his fire
demons), while the 'fire vampires' had withdrawn to the Earth's molten
core, and since have only rarely visited the surface. But Ghroth (the
Harbinger aka Nemesis), the servitor of Azathoth in our solar system,
harried the Earth mercilessly, bringing asteroidal and cometry bombardments
that boiled the seas away countless times since they first formed after
the Earth's cooling by Nodens. The bombardment can thus be seen as representing
Azathoth's counter attack, or merely a general whim for a degeneration
to chaos on it's part. This last period of chaos lasted from the departure
of Cthuga around 4 billion years ago until the celestial armory was
exhausted, and the last volleys brought the panspermic arrival of life,
and the first visitation of Shub Niggurath, around 3 billion years ago.
This panspermia was basically bacterial in origin, and perhaps pathogenic
on some worlds, but here terraformed the planet in such away that an
oxygenated atmosphere formed, as well as a UV shielding Ozone layer,
allowing complex single cell lifeforms to emerge, stabilizing the planet
into an ecosystem around 2 billion years ago. Of course Shub Niggurath
was not intent on this course of action, it merely represented another
more creative aspect of chaos, the mindless proliferation of life carried
with it from Outer Space. The War of the Outer Gods thus ended its direct
phase on Earth. This was the situation when the Elder Things first arrived
on a world whose single land mass was still largely unstable and volcanic.
The Elder Things
colonized the world's oceans building huge underwater cities. In the
early days they had the ability to fly and traverse space (a talent
perhaps learned from interdimensional races). Combining superscience
and magic the Elder Things generated multicellular organisms on Earth
to act as servants and food. This was performed by the creation of a
divine avatar (of Shub Niggurath?) in the form of the amebic monstrosity
known as Ubbo-Sathla. A semi-physical being, who absorbed inorganic
matter and transformed it to organic matter, and turned the organic
matter, and single cell lifeforms, that it devoured into complex organic
structures. This created a body for itself, as well as the spawn that
budded off of it, only to be devoured again unless they quickly fled.
Thus the Elder Things accelerated evolution and brought life to Earth
from chaos. It can be hypothesised this involved the scientific creation
of an intelligent plasma (a chaotic system), magically charged with
a powerful thoughtform, that became the vessel for an invoked entity.
The primary spawn
of Ubbo-Sathla were the Shoggoth, beings with a similar form to it,
but the ability to morph. These beings had a rudimentary nervous system
enabling them to become organic robots (their life cycle was rigidly
managed thus they left no fossils). A much simpler offspring was the
vegitative outgrowth that evolved into intelligent seaweed, the Elder
Ones staple foodstuff. Over time the Elder Things let the spawn of Ubbo-Sathla
proliferate and mutate in an uncontrolled way, both to diversify their
food and slave supply and simply for their amusement. This was particularly
true during the Pre-Cambrian Ice Age (750-550 million years ago) when
they became trapped under the frozen seas and became indigenous rather
than colonial, slowly losing their interstellar abilities. Following
end of the Ice Age, the Cambrian explosion that resulted from this diversification
distributed 'complex lifeforms' all over the planet with the resultant
flood. These were principally relatively simple sponges, jellyfish,
flatworms, and the more complex trilobites and the eel-like pikaia,
from which vertebrates (such as us) would evolve, as well as the first
predators that regulated their eco-system, such as the sea-spiders.
It is likely that
the generation of the thoughtform at the heart of Ubbo-Sathla was the
product of the 'group mind' of the Elder Things - perhaps somewhat like
the Krell's 'monster' in the science fiction film Forbidden Planet,
that would become possessed by forces from the ID. in this sense the
Elder Ones and Ubbo-Sathla represent the source of life on Earth, and
dwelling within their subaquatic homes can be seen as the primal archetypes
of physical life here.
The Elder Things
constantly mutated to suit their environment and so several sub-species
developed.
Symbolically - Ubbo-Sathla
thus represents the evolution of life on Earth (biological and instinctual)
and its mutations. We can magically identify with it to return to our
biological source. This would enable us to influence our own mutation
and body modification from a magical basis. If powerful and widespread
enough it might also effect species mutation in general, or specifically
that of other individuals. This applies to the human and non-human evolution.
A magic transformation of bodies that could be permanent or temporary.
The temporary form allowing the transformed to experience otherness,
the permanent form effecting its physical evolution. In uniting with
Ubbo-Sathla we also achieve union with all life on Earth at the most
primal level. The Elder Things themselves can be seen in a sense as
the agents of Ubbo-Sathla and similarly identified with.
The Hounds of Tindalos
These mysterious beings should be mentioned here as in all probability
they are the creations of the Elder Things. The 'hounds', really unimaginable
monsters that no one has ever seen and lived to tell the tale, haunt
the angles of space-time. Which in Lovecraftian means essentially the
'tunnels of hyperspace'. They kill just about everything they meet instantly
and will follow their trails across a galaxy in order to do so. But
they appear to originate on Earth at a time when life was beginning.
They are a total mystery in the literature. The most likely explanation
is that they were the 'guard dogs' of the Elder Things, the only sentient
life on Earth at the time, who probably used interdimensional travel.
They could have been programmed to hunt down the Elder Thing's enemies,
or any 'alien' lifeforms (including us), attempting to use the angles
to travel to or from the Earth. After the Elder Things lost their interdimensional
ability these would have been abandoned and become 'strays'. Those that
still survive thus carry on their dimly remembered 'duties'. Given the
atypical reaction of the real dog in the Dunwich Horror to the alien
chimerae, perhaps the 'hounds' can also possess their earthly counterparts
in extreme cases?
The Great Race of Yith
The Cambrian Age (550 million ya) saw lobster-like creatures emerge
from the seas - closely followed by giant spiders, scorpions, and a
little later the first amphibians - and colonize the land. Shortly after
the first land plants and fungi, operating in a symbiotic mode had made
it inhabitable. A lost species of this age are known only to HPL (perhaps
due to their later annihilation), these are sometimes refered to as
'the cones', fungoid beings of roughly conical shape with tentacular
limbs. They had the most advanced nervous system on the Earth at this
time, though that hardly ammounted to even the nerve bundles of the
sharks soon to appear in the seas. But it was at this time that a space
and time travelling super-race, from the dying world of Yith, mutually
transvoked with the cones and incarnated in their bodies. Why such an
advanced race should choose such a primitive host is unknown, but this
act may have been born out of desperation, the cones lack of resistance
and malleability, the scarcity of inhabited planets, or the peripheral
location of Earth in an interstellar wilderness away from most of the
powerful races. Perhaps there was even a similarity of form which made
the cones 'attractive'. The original cone 'minds' dying with their homeworld.
As HPL recounts in 'The Shadow Out of Time', these beings travelled
through time and space by mind exchange and amassed great knowledge
and mental powers through this exchange process (which included some
of the most inteligent beings in the universe). For most of their history
they lived in a great city in what became Australia (then part of Antartica)
in cone form, but continually sent out psychic voyagers from this base.
|
|
'In
the bodies they inhabited on the Earth, they were tall and cone-shaped,
rising to a point with four strange appendages two terminating
in claws, a third in a "trumpet", and the fourth, a yellow
globe which functioned as a sensory organ. The unique ability of
this scientifically advanced race was to travel through time by
swapping minds with creatures of another era. This allowed them
to satisfy their interest in human culture, science, and occult
beliefs. Occupied beings - their minds transferred to Yithian bodies
against their will - learned as much as possible about the societies
in which they dwelt; meanwhile, the "captive minds" were
simultaneously queried by skilled inquisitors. The most compliant
of whom were given limited freedom and access to the great Yithian
libraries, before being returned to their own bodies, with partially
erased memories and horrendous nightmares'. |
In Lovecraft's stories the Yithians warred with their neighbours the
Elder Things but these battles were civilised and inconclusive compared
to later wars, and the two kept each other in check in the region, with
the Elder Things expanding north and populating the primitive Earth,
with the aid of their Shoggoth, and the Yithians confined to their great
city in the south.
It can be surmissed that the Yithian possession of the cone bodies evolved
them considerably, proliferating their nervous matter and generating
complex neural nets within them. Otherwise their great intelligence
would have been lost. This in turn was probably responsible for the
rapid evolution of the nervous systems of terrestrial species (shark
to amphibian to reptile to mammal) witnessed in the fossil record. Probably
by viral transmission and genetic mutation which carried the potential
for higher level Yithian neural structures (an accidental version of
the genetic programming by Timothy Leary's hypothetical ancient aliens).
Thus just as the Elder Things can be seen as the archetypes of the source
of biological evolution, the Yithians can be viewed as the archetypes
of past neural evolution and its future potential. Mind rather than
body. Both archetypes can thus be utilised appropriately.
All these intelligent species obviously practised cremation, or we would
find fossils of them. Though HPL claimed in his story 'The Mountains
of Madness' that rare Elder Thing fossils had been found and suppressed!
Symbolically - the Yithians thus represent the development of mind and
consciousness on Earth. In identifying with them we can return to a
primeval consciousness which is at one with all consciousness on Earth
(and perhaps beyond), and can also gain knowledge from this union. This
is in fact not unlike the Yithian's fictional project of mind transfer.
Chaos Resurgent : The Flying Polyps and the Spawn Of Cthulhu
The next wave of invaders were chaotic and destructive. The Flying
Polyps came from deep space, and most likely another dimension entirely.
Forming a bridgehead on Tond (a world 'just outside the known solar
system') 600 M ya, they colonised Neptune and Uranus (the Mi-Go
repelling them from Pluto), and arrived on Earth around 400 M ya. According
to HPL, 'the flying polyps were a horrible elder race of half polypous,
utterly alien entities... They were only partly material and had the
power of aerial motion, despite the absence of wings... They exhibited
a monstrous plasticity and ... temporary lapses of visibility... singular
whistling noises and colossal footprints made up of five circular toe
marks seemed also to be associated with them'.
The Polyps waged
war against the Elder Things but primarily attacked the less numerous
Yithians first. But they were eventually defeated by them and sealed
up in underground tombs. However shortly after the asteroid bombardment
of the Cretaceous period, which wiped out the dinosaurs 50 million years
later, they were released and launched a devastating attack on the Yithian
civilisation, destroying it utterly. Surviving Yithians transvoked into
the bodies of the Beetlemen of the far future, the descendents
of cockroaches, who inherited the Earth after the extinction of the
human race. A counter attack by the Elder Things then drove the Polyps
back underground.
While the narrative motive of the Polyps appears to have been at first
pure conquest and then revenge, on a
symbolic level they seem to represent the specific enemies of the mind
generating archetypes from Yith. Thus probably represent the material
repressed by the ego and its consequent eruptions. The fact that they
also attacked the Elder Things demonstrates the physiological dangers
of neurosis.

SPAWN OF CTHULHU from XOTH
and their deity GREAT CTHULHU
originally encountered in the 23rd Nebula
|
|
The Spawn of Cthulhu arrived from deep space (and probably another
dimension) around 350 M ya. An octopoid race travelling from, or via,
Xoth (Sothis / Sirius) who worshipped Cthulhu, and first evoking him
on their colony in the 23rd Nebula, in their own image, before calling
him to Earth with them. The Spawn seem to have desired the destruction
of all life on Earth, as a sacrifice to their god. From their first
base on the island of R'lyeh in the Pacific they waged a ruthless war
on the Elder Things, and to a lesser extent on the Yithians. And with
the aid of their advanced technology, magick and the power of their
god, drove the former to the polar regions or back into the ocean. This
agenda of displacement and depopulation would indicate they were interested
in the inorganic features of Earth, and perhaps were in fact exploitive
miners of somekind. Certainly when they first arrived they burrowed
deep into the Earth, and only later built a surface city on the Isle
of R'lyeh. Ultimately however they formed a treaty with the Elder Things
and Yithians and territorial boundaries were drawn up. But after 'offending'
the Elder Gods their entire island was sunk over night, with only the
few survivors seeking safety in deep caverns, where they survived for
millions of years. Their colonies in other parts of the Pacific were
later inhabited by early humans who took to worshipping the sleeping
Cthulu, and perhaps gave him a more humanoid image in part.
One legend however is that Cthulhu is released by the passage of the
planet being Ghroth every 62 million years, and is responsible for the
Ice Ages and attendant catastrophes that wiped out so much life on Earth
(often locking up the oceans with ice lowering sea levels and 'raising
R'lyeh'). In other versions of this story the spawn are banished to
the Dreamlands (which HPL seems to regard as similar to an underworld
prison in some regions).
Thus the Spawn of Cthulhu represent those eruptive forces of chaos and
destruction that would exterminate all life on Earth, or mutate it into
subservient form. The counterbalence to the life creating Elder Things.
Suitable servants of Great Cthulhu who not surprisingly were later thought
of as his 'demon offspring'.
Symbolically - the Flying Polyps, surpressed invaders opposing the Yithian
'mind spawners', can be seen as those repressed ideas and emotions,
that seem totally alien to us, but can destroy us if not dealt with
in ways other than repression. The Spawn of Cthulu, the dark side of
our biological evolution, as enemies of the Elder Things, could be seen
as our repressed darker side, again totally alien to us, or instinctual,
bestial shadows, that need to be released and integrated. Thus in part
Cthulhu is the collective shadow or Great Beast.
The Shoggoth Are Revolting
150 million years ago the Shoggoth developed sentience and rebelled
against the Elder Things. After a long war
most were domesticated and returned to service. Those that didn't remained
in ruined cities or later joined forces with the Deep Ones.
This may be a parable on the fact that evolution does not always travel
in a predictable direction.
Magically - the Shoggoth are best used as thought form servitors, being
designed to be relatively controllable and now rooted in the collective
imagination.
NOTE : These above alien races of 'old ones' seem to fall into an
interesting fourfold pattern with the Elder Things of and Ubbo-Sathla
/ Shub Niggurath in polarity with the Spawn of Cthulhu, in what is basically
an Earth-Water duality (though a reversible one, these being normally
a Mountain-Sea pair though also Sea-Cavern pair). While the Yith (of
Yog Sothoth? Being non physical time-space travellers) and the destructive
Flying Polyps (of the thanototic Not-to-be-Named-One?) form an Energy/Fire-Aerial/Air
polarity. This is the nearest the pantheon gets to an elemental arrangement
akin to Derleth's attempt. It does not mean these roles are fixed though
or that these entities actually are 'elementals' as Derleth contended,
just that they follow a pattern. An identical pattern on a lower octave
is found with the next four races the Serpent People of Yig - the Deep
Ones of Dagon, as well as the non physical Lloigor - the Azithothic
Shan/Mi-Go duality.
The Mi-Go
|
|
The
Mi-go are large, clawed, fungoid-crustacean-like entities the size
of a man, with a glowing orb covered in sensory appendages in place
of a head. They are said to be almost indestructable and to have
internal resources and foldable wings allowing short flight through
space (though in fact this must involve something more advanced
than this, such as psychic portal generation). Whatever their means,
like the the first Elder Things, and interdimensional beings such
as the Polyps and Spawn, they require no space vehicles. It is possible
that the science centred Mi-Go aquired this 'technology' from their
neighbours the Flying Polyps. However the Mi-Go undoubtedly invented
the 'brain cannister' method of allowing lesser beings to travel
with them, and would invent robotic bodies for these removed cerebra.
They used this method in the first recorded cases of 'alien abduction'
according to HPL. There are also hints that the Mi-Go use this technology
to house Great Old Ones. |
Basically a race of interplanetary miners and resource exploiters, though
on a more subtle level than many, they first arrived on Yuggoth (Pluto)
as early as 600 million years ago. Here they stayed for millennia before
secretly arriving on Earth during the Cthulhu period of 350 - 300M ya.
Mostly an infiltrative rather than an invasive race, they seem to have
been detected by the Elder Things late in their history (around 100
M ya), prompting a war which eventually saw waves of Mi-Go arriving
and forcing most of the by then degenerated Elder Things into the oceans
or to Antartica.
They returned to their secretive ways and allegedly still survive within
the Earth in significant numbers today. Using a geometrical symbolic
system to communicate they can be summoned by the use of the psychic
projection of these signs (probably the Aklo signs). A fact that HPL
claimed initiated the seal and sigil forms of magic when their signs
were recorded in the Necronomicon. Primitive people thought of them
as demons. However one of the Mi-Go mysteries is that they refer to
themselves as the Outer Ones, a name usually reserved for the Outer
Gods. This may be hubris on the part of the Mi-Go, or alternatively
might be due to their ruling class actually being incarnate Old Ones
from the Outside. This could explain the identity of the million favoured
ones fathered by Nyarlathotep mentioned in the Mi-Go mythos, an identification
supported by the Indian legends HPL writes identify the Winged Ones
with Ursa Major. Their reverance for Shub Niggurath could identify their
maternal line. The emnity between the Mi-Go and the cult of the King
in Yellow, may instantiate the ancient rivalry of Shub Niggurath and
the paranoaic Not-to-Be-Named One.
Magically - the
Mi Go, as terrifying raiders, or alien abductors, secretly amongst us,
who may wisk our brains off to Pluto, represent the fear of the extraterrestrial
journey, or the evolutionary leap into space (a darker version of Timothy
Leary's extraterrestrial circuit mythos). A fear that holds us back
and needs to be exorcised.
The Serpent People
A race of aliens who first colonized the north polar regions of Hyperborea
long after the Elder Things had retreated. Probably initially arriving
by vehicles of somekind, though they later seem stranded on Earth. They
worshipped, Yig, an offspring of Shub Niggurath, who manifested in their
reptilian form. A heretical faction were devoted to Tsathoggua, as were
heretical Mi Go, and brought this Great Old One to Earth. They probably
arrived as recently as 5 million ya and were the first humanoid race
to inhabit the Earth.
The Serpent People isolated a roughly humanoid simian creature, of similar
form to themselves, and genetically engineered it into the first pre-human
hominid. These early hominids called the Voormis were used as
slaves. They rebelled around 1 million years ago and drove out the Serpent
People, creating the first Tsathoggua worshipping kingdom of Hyperborea.
Renegade Voormis later evolved into early Man (Neanderthal) around 200,000
BC, who in turn later invaded Hyperborea and drove out the Voormis (who
seem to have become the Yetis and Big Foot of the world). This second
kingdom of Hyperborea spawned the 'civilisations' of Mu and Lemuria
in the Pacific.
The Serpent People themselves founded several shortlived kingdoms on
Earth before retreating into the caverns of the Dreamworld. Serpent
People continued to walk the earth, sometimes disguised as humans, long
into Atlantean times (100,000 BC to 10,000 BC), perhaps indicating somekind
of hybridisation was occuring, or that their sorcerers were masters
of shapeshifting. But the last were killed or driven underground by
known prehistoric times (c 10,000 BC).
The Serpent People are intimately connected with the evolutionary development
of the human race, much like the serpent of Eden.
Symbolically - they
represent the egoic forces, the Will to Power as it manifests in Man,
that can liberate us in self creation, or create the repressive ego
of modern humanity. The archetype thus has its function in this field.
The Lloigor
The penultimate definite ET race to visit Earth, invisible vortices
of psychic energy, though they sometimes appear as giant reptilian creatures,
akin to the mythical dragons of legend. They came from the Andromeda
Galaxy to the land of Mu around 50,000 BC and used 'human' slaves as
their labor force. The Lloigor could possess humans and use them as
their vehicles. When their power dwindled, the Lloigor retreated below
ground and left their former slaves to their own devices. Eventually,
these early humans migrated from Mu and populated the Earth, including
that part which became Atlantis. The Atlanteans were the first to record
tales of Cthulhu and the other 'Great Old Ones' according to the literature.
In recent history,
the Lloigor are too weakened to pose any real threat to humanity. Nonetheless,
they can draw psychic energy from sleeping humans in nearby towns or
villagesthe victims so affected awaken feeling drained or ill,
yet regain all lost vitality by nightfall with which they can
perform strange, preternatural feats, such as causing mysterious explosions
or altering the flow of time.
The possessive powers of the Lloigor may have led to the mutation of
Neanderthal Man on Mu into their Cro Magnon descendents, and to have
mutated modern man into developing greater psychic powers. They are
to Man as the Yithians were to all life, just as the Serpent People
are to Man as the Elder Things were to life on Earth.
Magically - they are similar to the fetches of witches, the beings that
contain our higher and magical powers, or the part of us that is magical.
Though here they require a draining psychic preparation to contact to
such a powerful degree. This process creating fears of vampirism amongst
many.
The People of K'n-yan
'(In K'n-yan)
in a pair of vast niches, one on each side, the monstrous, nitre-encrusted
images of Yig and Tulu squatted, glaring at each other across the passage
as they had glared since the earliest youth of the human world.'
- H P Lovecraft, The Mound
The origin of the
people of K'n-yan is a mystery. Outwardly identical to humans though
inwardly alien and in possession of powerful psychic abilities, this
people were culturally and technologically advanced when the Muvians
were still in their Stone Age. They later traded with Atlantis, but
when this island was submerged at the end of the last Ice Age they withdrew
into subterranean cities, where they may still remain, at least in the
Dreamlands.
Their origin is
still in dispute, while their appearance leads many to regard them as
a human civilization, gaining advance through their close initial alliance
with the technologically and psychically superior Serpent People, others
regard this advancement and internal alienness as evidence of an extraterrestrial
origin (presumably a race whose powers included the ability to shapeshift).
Whatever the truth their isolation in historic times leads to their
exclusion in from human civilisation and their close alliance with the
extraterrestrial Serpent People marks them out as 'alien' and in this
scheme will be regarded as principly extraterrestrial.
K'n-yan is the name
for their underground civilisation, a blue litten world believed to
lie beneath Oklahoma, though possibly part of the Dreamlands now, or
even then. It lies directly above red litten Yoth, deep caverns once
inhabited by the Serpent People,who fled here to escape the destruction
of their last surface kingdoms in Valusia. In Yoth they built great
cities, of which only ruins now remain. Explorers from K'n-yan visited
Yoth frequently to learn more of the Serpent People's great scientific
arts. Beneath Yoth was the almost mythical N'Kai, a realm of almost
total darkness and the home of Tsathoggua. Explorers from K'n-yan met
with disaster when they first visited N'kai, encountering the deadly,
amorphous Spawn of Tsathoggua, rubbery black, ameboid shapeshifters.
N'kai was thus sealed off by them.
Their largest city
was Tsath, the capital of K'n-yan, named after Tsathoggua, a deity once
worshiped there, as a shapeshifting force of inertia and darkness, but
later rejected. Their last gods being Yig and Tulu (Cthulhu) whose idols
stand side by side in their temples. Initially a technological civilisation
with a complex mechanistic culture, the automation of life in K'n-yan
enabled them to reject this culture and adopt an aristocratic, libertine
hedonism as an alternative, which allegedly became swiftly 'decadent
and increasingly cruel' according to some commentators. In their elitist
but 'socialistic' society individual behavior was dictated by strict
social norms rather
than law, and the leadership selected through breeding and enculturation.
Work not automated allegedly performed by captives from the surface.
Only small colonies were said to exist in K'n-yan today, probably of
diverse nature, and rumour had it that they still meddled in the affairs
of mankind in service of their gods.
Symbolically - We
can see a reflection of modern conspiracy theory in all this, a myth
of a decadent hidden elite with special powers, at the pinnacle of an
automated society, like us but 'alienated' from mainstream human culture
and often cruel. Their gods Yig and Tulu revealing the dominance of
both Ego and Shadow in their culture, and the closure of N'kai their
repressed aspects. They are thus a paranoid projection, though perhaps
one with elements of truth, and even one with pronoiac potential. They
are intimately linked with the Serpent People.
The Shan
The last visitors to Earth, so far. A race of small sentient insectoid
beings from the planet Shaggai. They degenerated into a race of depraved,
hedonistic sadists, and many became the devotees of Azathoth (in a 'manifest
form' called Xada-Hgla), which they awoke and contacted via their pyramid
shaped dimensional portal devices. This turned them into a cult of psychopathic
monsters who travelled the universe seeking prey. The liberals on Shaggai
were depraved, but sane, sadists, while the extremists were totally
insane. They were eventually destroyed with their world by the forces
they had unleashed. A small group arrived on Earth with their last transdimensional
pyramid and hid in the Severn Valley in 1600 AD. Here they developed
the ability to transvoke into their victims who they slowly turned into
psychopaths.
The Shan thus account
for extreme violent insanity in historical times and the psychic degeneration
of Man.
Symbolically - They are our shadows in the sence of the aspects of personality,
such as sadism, we might repress. In extreme repressive cases these
might be the pathologically 'ids' of the psychopath, while in most they
are their everyday shadows. They can be utilised in dealing with our
own shadows. On a political level they can be seen as all those fascist,
terrorist and criminal forces that are often unleashed and manipulated
by higher forces (whether clans of Serpent Man or K'n-yan), as well
as those who they lose control of.
Space Chimaera
'Gorgons and Hydras, and Chimaeras - dire stories of Celaeno
and the Harpies - may reproduce themselves in the brain of superstition
- but they were there before. They are transcripts, types - the archtypes
are in us, and eternal. How else should the recital of that which we
know in a waking sense to be false come to affect us all? Is it that
we naturally conceive terror from such objects, considered in their
capacity of being able to inflict upon us bodily injury? O, least of
all! These terrors are of older standing. They date beyond body - or
without the body, they would have been the same... That the kind of
fear here treated is purely spiritual - that it is strong in proportion
as it is objectless on earth, that it predominates in the period of
our sinless infancy - are difficulties the solution of which might afford
some probable insight into our ante-mundane condition, and a peep at
least into the shadowland of pre-existence'. -
Charles Lamb: Witches and Other Night-Fears, opening verse to the Dunwich
Horror by H P Lovecraft.
While not a definite
being in the literature the 'Space Chimaera' may be the only rational
explanation of the 'thing' in the Dunwich Horror that visited Earth
almost a century ago. The clue to its real nature and name being given
in the opening verse of the story. The father of the monstrousities
that were the Whately Twins was said to be Yog Sothoth, though how a
cosmic principle could pass on its genetic makeup remains a mystery.
What is certain is whatever came through the portal when Yog Sothoth
was evoked and the Gate opened was biological enough to sire offspring
and magical enough to overcome the species barrier. Thus given HPL's
famous narrator perspectivism the Yog Sothoth identification was probably
an error. Anything coming through the portal after Yog was evoked would
naturally be identified with him. In fact what the entity was is a Space
Chimaera.
It is not hard to
imagine the plan, a race of alien beings who worship the Old Ones, probably
from the Xoth region, who hit on the notion of fathering children on
alien worlds and fostering on them the idea that when they grow they
will open the portal again, allowing through an alien horde or even
the Great Old Ones themselves. To enable them a considerable portion
of alien genetics would be added to their genotype by overcoming the
species barrier and allowing hybridisation. It is even possible that
Cthulhu, sometimes said to have been a high priest of his earliest disciples
was physically originally such a hybrid. Successful portal openers would
then leave their planet and impregnate a woman on another world and
the cycle continues. Thus these beings would become complex hybrids
over time, though these may be rare due to the apparent difficulty in
the success of such a project. The father of the Whately Twins appears
to have been the Reptillean offspring of a mammalian octopoid hybrid,
possibly the descendent of a Cthulhu Spawn. It is interesting that this
hybrid deployed its genetype with the older material at the base of
the phenotype, perhaps deliberately facillitating the required 'homeworld
face'. A failure of this feature to emerge may have led to the sealing
up of such creatures, in dens such as caverns or barns. It is also by
no means impossible that such beings could also have been the possessed
and chosen vehicles for the Old Ones themselves.
Symbolically - This
combines the fear of the unknown with the 'horror' of the hybrid. But
could also be utilised positively as the benefits of hybridisation for
diversity and the evolution of extraterrestrial culture and space travel.
Both a warning and a guide to those who would work with any non-human
forms.
Non ET parallel
Races
The Deep Ones
These are a mystery.
They appear to be a degenerate race of humans who de-evolve back to
more primitive forms of life, however their devotion to Dagon,
an Old One who appears as a gigantic version of themselves, indicates
there is something more to them than this. They also may function as
'elemental servitors' to Dagon.
Dagon was a minor Great Old One in the service of Cthulhu, who presumably
arrived with him. He alone escaped the sinking of R'lyeh though sought
refuge at the bottom of the sea. The original Deep Ones may have been
his servitors. If these original Deep Ones possessed human devotees
and mutated them into an atavistic aquatic form, this may have spawned
a human race of the Deep Ones, mutant fish-people, who mate with humans
and propagate through their young, who themselves gradually devolve
into complete Deep Ones.
Modern Deep Ones consist of Dagon and his spawn, plus humanoid Deep
Ones in various stages of 'degeneration'. They were first seen on Earth
in Lake Titicaca around 500,000 BC. It was probably later in their evolution
during interaction with humans that they became predominantly humanoid.
They have a millennia old rivalry with the Old Ones of the Oceans or
Elder Things, as well as their allies, such as the Serpent People. The
former devising most of the signs and formuli against them.
The Deep Ones are associated with the de-evolution of humanity in the
same way that the Serpent People are linked to human physical and egoic
evolution. They can also act as guides in the aquatic regions of the
Dreamlands (with some risk). Some also regard them as our future , but
this may be a hybrid form which allows ideal travel in the Dreamlands.
Symbollically - they are our atavistic tendendies or the negation of
the ego (as dangerous as its over-inflation). They are thus the opposite
pole of the Serpent People (who expand egoic tendencies). Deep Ones
thus regress to the rule of preconscious instinctual forces, and eventually
lose all individuality, returning to the sea of the collective unconscious,
or Dagon. More positively dreamtime or tranced explorations of the collective
unconscious can be greatly assisted by the servitors of Dagon, the original
Deep Ones. And a human Deep One hybrid with sufficient ego retention
could create a proficient astral traveller with the power of conscious
hypnogogia.
|