| Arcane
Aliens and Manic Mutations
HPL's reality
contains a diversity of physical (and semi-physical) races of intelligent
beings. Many located on other planets, both within and beyond our
solar system, others deriving from alternative dimensions. In general
they can also be seen as instantiating the otherness from the modern
human, whether in terms of 'transcendental' exoticness or
apparent 'primitivity' or both.Those significant to the Lovecraftian
narrative are those who have visited, still visit, or secretly live
on Earth. The majority of these races are so advanced, either technologically
or magically, or both, as to appear to be supernatural beings to the
less advanced. In fact HPL cleverly blurs the distinctions between
'alien beings' and 'alien god' in his writings (the
term Old One can in fact be used to denote a monsterous ancient god
or a monsterous alien, or even a humanoid alien that traffics with
the Great Old Ones who are always alien gods. Though even here the
boundary blurs as Great Old Ones may possess any being, even alien
'Old Ones', as was probably originally the case with Cthulhu).
Another feature
of these beings is their intimate involvement with the evolution of
life on Earth, and so they mostly exist in our distant past. Their
evolutionary involvement however is often indifferent and its results
'accidental', a post Darwinian, 'materialist creationism'
with a nihilistic twist!
Symbolically however
we can see these entities as archetypes for stages in evolution on
earth, or as the forces that are manifesting these evolutionary stages.
HPL's cosmology fits this interpretation so well that it is difficult
not to believe he had this metaphor in mind, or that it haunted his
unconscious. Their physicality reflecting their status as biological
archetypes rather than the archetypes of the magical domain, represented
by the Great Old Ones.
Magically we can
use these entities in various ways. They are obviously the most fictitious
of all his entities, though they are based on common images from our
biological history, as well as universal perceptions of otherness.
We may not want to generate thought forms of most of these but we
can identify with them as archetypes of primitive stages of our own
evolution. The aliens in a sense being us in a pre-human past. This
will become more apparent as we proceed.
The Elder Things
(HPL was deliberately vague with his naming, reflecting the confused
perspectives of the protagonists in his stories. A case in point is
that he uses the name Old Ones to refer both to the primal deities
of Chaos as well as the first physical alien race to visit the Earth,
also known as the Elder Things. The two are quite seperate, though
in this case there may be a hidden meaning in the confusion, as the
evolution of his physical Earth strangely mirrors the evolution of
his Cosmos).

Artwork by Ruud Dirven (1)
|
The
Elder Things (or Old Ones) were the first alien species to
come to the Earth, colonizing the planet in the Pre Cambrian
Epoch (circa One Billion years ago). They stood roughly eight
feet tall and had the appearance of a huge, oval-shaped barrel
with starfish-like appendages at both ends. The top appendage
was a head adorned with five eyes, five eating tubes, and
a set of cilia for "seeing" without light. The bottom
appendage was five-limbed and was used for walking and other
forms of locomotion. The beings also had five leathery, retractable
wings and five sets of tentacles that sprouted from their
torsos. Both their tentacles and the slits housing their folded
wings were spaced at regular intervals about their bodies.
|
When they arrived
via somekind of interstellar 'flight' the Earth had just ended
its Chaos period (see Mythos Page), Cthuga had long departed Earth
(probably to the Trojan asteroids, remnants of his homeworld, along
with his fire demons), while the 'fire vampires' had withdrawn
to the Earth's molten core, and since have only rarely visited
the surface. But Ghroth (the Harbinger aka Nemesis), the servitor
of Azathoth in our solar system, harried the Earth mercilessly, bringing
asteroidal and cometry bombardments that boiled the seas away countless
times since they first formed after the Earth's cooling by Nodens.
The bombardment can thus be seen as representing Azathoth's counter
attack, or merely a general whim for a degeneration to chaos on it's
part. This last period of chaos lasted from the departure of Cthuga
around 4 billion years ago until the celestial armory was exhausted,
and the last volleys brought the panspermic arrival of life, and the
first visitation of Shub Niggurath, around 3 billion years ago. This
panspermia was basically bacterial in origin, and perhaps pathogenic
on some worlds, but here terraformed the planet in such away that
an oxygenated atmosphere formed, as well as a UV shielding Ozone layer,
allowing complex single cell lifeforms to emerge, stabilizing the
planet into an ecosystem around 2 billion years ago. Of course Shub
Niggurath was not intent on this course of action, it merely represented
another more creative aspect of chaos, the mindless proliferation
of life carried with it from Outer Space. The War of the Outer Gods
thus ended its direct phase on Earth. This was the situation when
the Elder Things first arrived on a world whose single land mass was
still largely unstable and volcanic.
The Elder Things
colonized the world's oceans building huge underwater cities.
In the early days they had the ability to fly and traverse space (a
talent perhaps learned from interdimensional races). Combining superscience
and magic the Elder Things generated multicellular organisms on Earth
to act as servants and food. This was performed by the creation of
a divine avatar (of Shub Niggurath?) in the form of the amebic monstrosity
known as Ubbo-Sathla. A semi-physical being, who absorbed inorganic
matter and transformed it to organic matter, and turned the organic
matter, and single cell lifeforms, that it devoured into complex organic
structures. This created a body for itself, as well as the spawn that
budded off of it, only to be devoured again unless they quickly fled.
Thus the Elder Things accelerated evolution and brought life to Earth
from chaos. It can be hypothesised this involved the scientific creation
of an intelligent plasma (a chaotic system), magically charged with
a powerful thoughtform, that became the vessel for an invoked entity.
The primary spawn
of Ubbo-Sathla were the Shoggoth, beings with a similar form to it,
but the ability to morph. These beings had a rudimentary nervous system
enabling them to become organic robots (their life cycle was rigidly
managed thus they left no fossils). A much simpler offspring was the
vegitative outgrowth that evolved into intelligent seaweed, the Elder
Ones staple foodstuff. Over time the Elder Things let the spawn of
Ubbo-Sathla proliferate and mutate in an uncontrolled way, both to
diversify their food and slave supply and simply for their amusement.
This was particularly true during the Pre-Cambrian Ice Age (750-550
million years ago) when they became trapped under the frozen seas
and became indigenous rather than colonial, slowly losing their interstellar
abilities. Following end of the Ice Age, the Cambrian explosion that
resulted from this diversification distributed 'complex lifeforms'
all over the planet with the resultant flood. These were principally
relatively simple sponges, jellyfish, flatworms, and the more complex
trilobites and the eel-like pikaia, from which vertebrates (such as
us) would evolve, as well as the first predators that regulated their
eco-system, such as the sea-spiders.
It is likely that
the generation of the thoughtform at the heart of Ubbo-Sathla was
the product of the 'group mind' of the Elder Things - perhaps
somewhat like the Krell's 'monster' in the science fiction
film Forbidden Planet, that would become possessed by forces from
the ID. in this sense the Elder Ones and Ubbo-Sathla represent the
source of life on Earth, and dwelling within their subaquatic homes
can be seen as the primal archetypes of physical life here.
The Elder Things
constantly mutated to suit their environment and so several sub-species
developed.
Symbolically -
Ubbo-Sathla thus represents the evolution of life on Earth (biological
and instinctual) and its mutations. We can magically identify with
it to return to our biological source. This would enable us to influence
our own mutation and body modification from a magical basis. If powerful
and widespread enough it might also effect species mutation in general,
or specifically that of other individuals. This applies to the human
and non-human evolution. A magic transformation of bodies that could
be permanent or temporary. The temporary form allowing the transformed
to experience otherness, the permanent form effecting its physical
evolution. In uniting with Ubbo-Sathla we also achieve union with
all life on Earth at the most primal level. The Elder Things themselves
can be seen in a sense as the agents of Ubbo-Sathla and similarly
identified with.
The Hounds of Tindalos
These mysterious beings should be mentioned here as in all probability
they are the creations of the Elder Things. The 'hounds',
really unimaginable monsters that no one has ever seen and lived to
tell the tale, haunt the angles of space-time. Which in Lovecraftian
means essentially the 'tunnels of hyperspace'. They kill just
about everything they meet instantly and will follow their trails
across a galaxy in order to do so. But they appear to originate on
Earth at a time when life was beginning. They are a total mystery
in the literature. The most likely explanation is that they were the
'guard dogs' of the Elder Things, the only sentient life on
Earth at the time, who probably used interdimensional travel. They
could have been programmed to hunt down the Elder Thing's enemies,
or any 'alien' lifeforms (including us), attempting to use
the angles to travel to or from the Earth. After the Elder Things
lost their interdimensional ability these would have been abandoned
and become 'strays'. Those that still survive thus carry on
their dimly remembered 'duties'. Given the atypical reaction
of the real dog in the Dunwich Horror to the alien chimerae, perhaps
the 'hounds' can also possess their earthly counterparts in
extreme cases?
The Great Race of Yith
The Cambrian Age (550 million ya) saw lobster-like creatures emerge
from the seas - closely followed by giant spiders, scorpions, and
a little later the first amphibians - and colonize the land. Shortly
after the first land plants and fungi, operating in a symbiotic mode
had made it inhabitable. A lost species of this age are known only
to HPL (perhaps due to their later annihilation), these are sometimes
refered to as 'the cones', fungoid beings of roughly conical
shape with tentacular limbs. They had the most advanced nervous system
on the Earth at this time, though that hardly ammounted to even the
nerve bundles of the sharks soon to appear in the seas. But it was
at this time that a space and time travelling super-race, from the
dying world of Yith, mutually transvoked with the cones and incarnated
in their bodies. Why such an advanced race should choose such a primitive
host is unknown, but this act may have been born out of desperation,
the cones lack of resistance and malleability, the scarcity of inhabited
planets, or the peripheral location of Earth in an interstellar wilderness
away from most of the powerful races. Perhaps there was even a similarity
of form which made the cones 'attractive'. The original cone
'minds' dying with their homeworld. As HPL recounts in 'The
Shadow Out of Time', these beings travelled through time and space
by mind exchange and amassed great knowledge and mental powers through
this exchange process (which included some of the most inteligent
beings in the universe). For most of their history they lived in a
great city in what became Australia (then part of Antartica) in cone
form, but continually sent out psychic voyagers from this base.
| |
'In
the bodies they inhabited on the Earth, they were tall and
cone-shaped, rising to a point with four strange appendages,
two terminating in claws, a third in a "trumpet",
and the fourth, a yellow globe which functioned as a sensory
organ. The unique ability of this scientifically advanced
race was to travel through time by swapping minds with creatures
of another era. This allowed them to satisfy their interest
in human culture, science, and occult beliefs. Occupied beings
- their minds transferred to Yithian bodies against their
will - learned as much as possible about the societies in
which they dwelt; meanwhile, the "captive minds"
were simultaneously queried by skilled inquisitors. The most
compliant of whom were given limited freedom and access to
the great Yithian libraries, before being returned to their
own bodies, with partially erased memories and horrendous
nightmares'. |
In Lovecraft's stories the Yithians warred with their neighbours
the Elder Things but these battles were civilised and inconclusive
compared to later wars, and the two kept each other in check in the
region, with the Elder Things expanding north and populating the primitive
Earth, with the aid of their Shoggoth, and the Yithians confined to
their great city in the south.
It can be surmissed that the Yithian possession of the cone bodies
evolved them considerably, proliferating their nervous matter and
generating complex neural nets within them. Otherwise their great
intelligence would have been lost. This in turn was probably responsible
for the rapid evolution of the nervous systems of terrestrial species
(shark to amphibian to reptile to mammal) witnessed in the fossil
record. Probably by viral transmission and genetic mutation which
carried the potential for higher level Yithian neural structures (an
accidental version of the genetic programming by Timothy Leary's
hypothetical ancient aliens). Thus just as the Elder Things can be
seen as the archetypes of the source of biological evolution, the
Yithians can be viewed as the archetypes of past neural evolution
and its future potential. Mind rather than body. Both archetypes can
thus be utilised appropriately.
All these intelligent species obviously practised cremation, or we
would find fossils of them. Though HPL claimed in his story 'The
Mountains of Madness' that rare Elder Thing fossils had been found
and suppressed!
Symbolically - the Yithians thus represent the development of mind
and consciousness on Earth. In identifying with them we can return
to a primeval consciousness which is at one with all consciousness
on Earth (and perhaps beyond), and can also gain knowledge from this
union. This is in fact not unlike the Yithian's fictional project
of mind transfer.
Chaos Resurgent : The Flying Polyps and the Spawn Of Cthulhu
The next wave of invaders were chaotic and destructive. The Flying
Polyps came from deep space, and most likely another dimension
entirely. Forming a bridgehead on Tond (a world 'just outside
the known solar system') 600 M ya, they colonised Neptune and
Uranus (the Mi-Go repelling them from Pluto), and arrived on
Earth around 400 M ya. According to HPL, 'the flying polyps were
a horrible elder race of half polypous, utterly alien entities...
They were only partly material and had the power of aerial motion,
despite the absence of wings... They exhibited a monstrous plasticity
and ... temporary lapses of visibility... singular whistling noises
and colossal footprints made up of five circular toe marks seemed
also to be associated with them'.
The Polyps waged
war against the Elder Things but primarily attacked the less numerous
Yithians first. But they were eventually defeated by them and sealed
up in underground tombs. However shortly after the asteroid bombardment
of the Cretaceous period, which wiped out the dinosaurs 50 million
years later, they were released and launched a devastating attack
on the Yithian civilisation, destroying it utterly. Surviving Yithians
transvoked into the bodies of the Beetlemen of the far future,
the descendents of cockroaches, who inherited the Earth after the
extinction of the human race. A counter attack by the Elder Things
then drove the Polyps back underground.
While the narrative motive of the Polyps appears to have been at first
pure conquest and then revenge, on a
symbolic level they seem to represent the specific enemies of the
mind generating archetypes from Yith. Thus probably represent the
material repressed by the ego and its consequent eruptions. The fact
that they also attacked the Elder Things demonstrates the physiological
dangers of neurosis.
SPAWN OF CTHULHU
from XOTH and their deity GREAT CTHULHU originally of
the 23rd Nebula
The Spawn of Cthulhu arrived from deep space (and probably another
dimension) around 350 M ya. An octopoid race travelling from, or via,
Xoth (Sothis / Sirius) who worshipped Cthulhu, and first evoking him
on their colony in the 23rd Nebula, in their own image, before calling
him to Earth with them. The Spawn seem to have desired the destruction
of all life on Earth, as a sacrifice to their god. From their first
base on the island of R'lyeh in the Pacific they waged a ruthless
war on the Elder Things, and to a lesser extent on the Yithians. And
with the aid of their advanced technology, magick and the power of
their god, drove the former to the polar regions or back into the
ocean. This agenda of displacement and depopulation would indicate
they were interested in the inorganic features of Earth, and perhaps
were in fact exploitive miners of somekind. Certainly when they first
arrived they burrowed deep into the Earth, and only later built a
surface city on the Isle of R'lyeh. Ultimately however they formed
a treaty with the Elder Things and Yithians and territorial boundaries
were drawn up. But after 'offending' the Elder Gods their
entire island was sunk over night, with only the few survivors seeking
safety in deep caverns, where they survived for millions of years.
Their colonies in other parts of the Pacific were later inhabited
by early humans who took to worshipping the sleeping Cthulu, and perhaps
gave him a more humanoid image in part.
One legend however is that Cthulhu is released by the passage of the
planet being Ghroth every 62 million years, and is responsible for
the Ice Ages and attendant catastrophes that wiped out so much life
on Earth (often locking up the oceans with ice lowering sea levels
and 'raising R'lyeh'). In other versions of this story
the spawn are banished to the Dreamlands (which HPL seems to regard
as similar to an underworld prison in some regions).
Thus the Spawn of Cthulhu represent those eruptive forces of chaos
and destruction that would exterminate all life on Earth, or mutate
it into subservient form. The counterbalence to the life creating
Elder Things. Suitable servants of Great Cthulhu who not surprisingly
were later thought of as his 'demon offspring'.
Symbolically - the Flying Polyps, surpressed invaders opposing the
Yithian 'mind spawners', can be seen as those repressed ideas
and emotions, that seem totally alien to us, but can destroy us if
not dealt with in ways other than repression. The Spawn of Cthulu,
the dark side of our biological evolution, as enemies of the Elder
Things, could be seen as our repressed darker side, again totally
alien to us, or instinctual, bestial shadows, that need to be released
and integrated. Thus in part Cthulhu is the collective shadow or Great
Beast.
The Shoggoth Are Revolting
150 million years ago the Shoggoth developed sentience and rebelled
against the Elder Things. After a long war most were domesticated
and returned to service. Those that didn't remained in ruined
cities or later joined forces with the Deep Ones.
This may be a parable on the fact that evolution does not always travel
in a predictable direction.
Magically - the Shoggoth are best used as thought form servitors,
being designed to be relatively controllable and now rooted in the
collective imagination.
NOTE : These above alien races of 'old ones' seem to fall
into an interesting fourfold pattern with the Elder Things of and
Ubbo-Sathla / Shub Niggurath in polarity with the Spawn of Cthulhu,
in what is basically an Earth-Water duality (though a reversible one,
these being normally a Mountain-Sea pair though also Sea-Cavern pair).
While the Yith (of Yog Sothoth? Being non physical time-space travellers)
and the destructive Flying Polyps (of the thanototic Not-to-be-Named-One?)
form an Energy/Fire-Aerial/Air polarity. This is the nearest the pantheon
gets to an elemental arrangement akin to Derleth's attempt. It
does not mean these roles are fixed though or that these entities
actually are 'elementals' as Derleth contended, just that
they follow a pattern. An identical pattern on a lower octave is found
with the next four races the Serpent People of Yig - the Deep Ones
of Dagon, as well as the non physical Lloigor - the Azithothic Shan/Mi-Go
duality.
The Mi-Go

Artwork by Ruud Dirven (1)
|
The
Mi-go are large, clawed, fungoid-crustacean-like entities
the size of a man, with a glowing orb covered in sensory appendages
in place of a head. They are said to be almost indestructable
and to have internal resources and foldable wings allowing
short flight through space (though in fact this must involve
something more advanced than this, such as psychic portal
generation). Whatever their means, like the the first Elder
Things, and interdimensional beings such as the Polyps and
Spawn, they require no space vehicles. It is possible that
the science centred Mi-Go aquired this 'technology'
from their neighbours the Flying Polyps. However the Mi-Go
undoubtedly invented the 'brain cannister' method
of allowing lesser beings to travel with them, and would invent
robotic bodies for these removed cerebra. They used this method
in the first recorded cases of 'alien abduction' according
to HPL. There are also hints that the Mi-Go use this technology
to house Great Old Ones. |
Basically a race of interplanetary miners and resource exploiters,
though on a more subtle level than many, they first arrived on Yuggoth
(Pluto) as early as 600 million years ago. Here they stayed for millennia
before secretly arriving on Earth during the Cthulhu period of 350
- 300M ya. Mostly an infiltrative rather than an invasive race, they
seem to have been detected by the Elder Things late in their history
(around 100 M ya), prompting a war which eventually saw waves of Mi-Go
arriving and forcing most of the by then degenerated Elder Things
into the oceans or to Antartica.
They returned to their secretive ways and allegedly still survive
within the Earth in significant numbers today. Using a geometrical
symbolic system to communicate they can be summoned by the use of
the psychic projection of these signs (probably the Aklo signs). A
fact that HPL claimed initiated the seal and sigil forms of magic
when their signs were recorded in the Necronomicon. Primitive people
thought of them as demons. However one of the Mi-Go mysteries is that
they refer to themselves as the Outer Ones, a name usually reserved
for the Outer Gods. This may be hubris on the part of the Mi-Go, or
alternatively might be due to their ruling class actually being incarnate
Old Ones from the Outside. This could explain the identity of the
million favoured ones fathered by Nyarlathotep mentioned in the Mi-Go
mythos, an identification supported by the Indian legends HPL writes
identify the Winged Ones with Ursa Major. Their reverance for Shub
Niggurath could identify their maternal line. The emnity between the
Mi-Go and the cult of the King in Yellow, may instantiate the ancient
rivalry of Shub Niggurath and the paranoaic Not-to-Be-Named One.
Magically - the
Mi Go, as terrifying raiders, or alien abductors, secretly amongst
us, who may wisk our brains off to Pluto, represent the fear of the
extraterrestrial journey, or the evolutionary leap into space (a darker
version of Timothy Leary's extraterrestrial circuit mythos). A
fear that holds us back and needs to be exorcised.
The Serpent People
A race of aliens who first colonized the north polar regions of Hyperborea
long after the Elder Things had retreated. Probably initially arriving
by vehicles of somekind, though they later seem stranded on Earth.
They worshipped, Yig, an offspring of Shub Niggurath, who manifested
in their reptilian form. A heretical faction were devoted to Tsathoggua,
as were heretical Mi Go, and brought this Great Old One to Earth.
They probably arrived as recently as 5 million ya and were the first
humanoid race to inhabit the Earth.
The Serpent People isolated a roughly humanoid simian creature, of
similar form to themselves, and genetically engineered it into the
first pre-human hominid. These early hominids called the Voormis
were used as slaves. They rebelled around 1 million years ago and
drove out the Serpent People, creating the first Tsathoggua worshipping
kingdom of Hyperborea. Renegade Voormis later evolved into early Man
(Neanderthal) around 200,000 BC, who in turn later invaded Hyperborea
and drove out the Voormis (who seem to have become the Yetis and Big
Foot of the world). This second kingdom of Hyperborea spawned the
'civilisations' of Mu and Lemuria in the Pacific.
The Serpent People themselves founded several shortlived kingdoms
on Earth before retreating into the caverns of the Dreamworld. Serpent
People continued to walk the earth, sometimes disguised as humans,
long into Atlantean times (100,000 BC to 10,000 BC), perhaps indicating
somekind of hybridisation was occuring, or that their sorcerers were
masters of shapeshifting. But the last were killed or driven underground
by known prehistoric times (c 10,000 BC).
The Serpent People are intimately connected with the evolutionary
development of the human race, much like the serpent of Eden.
Symbolically -
they represent the egoic forces, the Will to Power as it manifests
in Man, that can liberate us in self creation, or create the repressive
ego of modern humanity. The archetype thus has its function in this
field.
The Lloigor
The penultimate definite ET race to visit Earth, invisible vortices
of psychic energy, though they sometimes appear as giant reptilian
creatures, akin to the mythical dragons of legend. They came from
the Andromeda Galaxy to the land of Mu around 50,000 BC and used 'human'
slaves as their labor force. The Lloigor could possess humans and
use them as their vehicles. When their power dwindled, the Lloigor
retreated below ground and left their former slaves to their own devices.
Eventually, these early humans migrated from Mu and populated the
Earth, including that part which became Atlantis. The Atlanteans were
the first to record tales of Cthulhu and the other 'Great Old
Ones' according to the literature.
In recent history,
the Lloigor are too weakened to pose any real threat to humanity.
Nonetheless, they can draw psychic energy from sleeping humans in
nearby towns or villages—the victims so affected awaken feeling
drained or ill, yet regain all lost vitality by nightfall— with
which they can perform strange, preternatural feats, such as causing
mysterious explosions or altering the flow of time.
The possessive powers of the Lloigor may have led to the mutation
of Neanderthal Man on Mu into their Cro Magnon descendents, and to
have mutated modern man into developing greater psychic powers. They
are to Man as the Yithians were to all life, just as the Serpent People
are to Man as the Elder Things were to life on Earth.
Magically - they are similar to the fetches of witches, the beings
that contain our higher and magical powers, or the part of us that
is magical. Though here they require a draining psychic preparation
to contact to such a powerful degree. This process creating fears
of vampirism amongst many.
The People of K'n-yan
'(In K'n-yan)
in a pair of vast niches, one on each side, the monstrous, nitre-encrusted
images of Yig and Tulu squatted, glaring at each other across the
passage as they had glared since the earliest youth of the human world.'
- H P Lovecraft, The Mound
The origin of
the people of K'n-yan is a mystery. Outwardly identical to humans
though inwardly alien and in possession of powerful psychic abilities,
this people were culturally and technologically advanced when the
Muvians were still in their Stone Age. They later traded with Atlantis,
but when this island was submerged at the end of the last Ice Age
they withdrew into subterranean cities, where they may still remain,
at least in the Dreamlands.
Their origin is
still in dispute, while their appearance leads many to regard them
as a human civilization, gaining advance through their close initial
alliance with the technologically and psychically superior Serpent
People, others regard this advancement and internal alienness as evidence
of an extraterrestrial origin (presumably a race whose powers included
the ability to shapeshift). Whatever the truth their isolation in
historic times leads to their exclusion in from human civilisation
and their close alliance with the extraterrestrial Serpent People
marks them out as 'alien' and in this scheme will be regarded
as principly extraterrestrial.
K'n-yan is
the name for their underground civilisation, a blue litten world believed
to lie beneath Oklahoma, though possibly part of the Dreamlands now,
or even then. It lies directly above red litten Yoth, deep caverns
once inhabited by the Serpent People,who fled here to escape the destruction
of their last surface kingdoms in Valusia. In Yoth they built great
cities, of which only ruins now remain. Explorers from K'n-yan
visited Yoth frequently to learn more of the Serpent People's
great scientific arts. Beneath Yoth was the almost mythical N'Kai,
a realm of almost total darkness and the home of Tsathoggua. Explorers
from K'n-yan met with disaster when they first visited N'kai,
encountering the deadly, amorphous Spawn of Tsathoggua, rubbery black,
ameboid shapeshifters. N'kai was thus sealed off by them.
Their largest
city was Tsath, the capital of K'n-yan, named after Tsathoggua,
a deity once worshiped there, as a shapeshifting force of inertia
and darkness, but later rejected. Their last gods being Yig and Tulu
(Cthulhu) whose idols stand side by side in their temples. Initially
a technological civilisation with a complex mechanistic culture, the
automation of life in K'n-yan enabled them to reject this culture
and adopt an aristocratic, libertine hedonism as an alternative, which
allegedly became swiftly 'decadent and increasingly cruel'
according to some commentators. In their elitist but 'socialistic'
society individual behavior was dictated by strict social norms rather
than law, and the leadership selected through breeding and enculturation.
Work not automated allegedly performed by captives from the surface.
Only small colonies were said to exist in K'n-yan today, probably
of diverse nature, and rumour had it that they still meddled in the
affairs of mankind in service of their gods.
Symbolically -
We can see a reflection of modern conspiracy theory in all this, a
myth of a decadent hidden elite with special powers, at the pinnacle
of an automated society, like us but 'alienated' from mainstream
human culture and often cruel. Their gods Yig and Tulu revealing the
dominance of both Ego and Shadow in their culture, and the closure
of N'kai their repressed aspects. They are thus a paranoid projection,
though perhaps one with elements of truth, and even one with pronoiac
potential. They are intimately linked with the Serpent People.
The Shan
The last visitors to Earth, so far. A race of small sentient insectoid
beings from the planet Shaggai. They degenerated into a race of depraved,
hedonistic sadists, and many became the devotees of Azathoth (in a
'manifest form' called Xada-Hgla), which they awoke and contacted
via their pyramid shaped dimensional portal devices. This turned them
into a cult of psychopathic monsters who travelled the universe seeking
prey. The liberals on Shaggai were depraved, but sane, sadists, while
the extremists were totally insane. They were eventually destroyed
with their world by the forces they had unleashed. A small group arrived
on Earth with their last transdimensional pyramid and hid in the Severn
Valley in 1600 AD. Here they developed the ability to transvoke into
their victims who they slowly turned into psychopaths.
The Shan thus
account for extreme violent insanity in historical times and the psychic
degeneration of Man.
Symbolically - They are our shadows in the sence of the aspects of
personality, such as sadism, we might repress. In extreme repressive
cases these might be the pathologically 'ids' of the psychopath,
while in most they are their everyday shadows. They can be utilised
in dealing with our own shadows.
On a political level they can be seen as all those fascist, terrorist
and criminal forces that are often unleashed and manipulated by higher
forces (whether clans of Serpent Man or K'n-yan), as well as those
who they lose control of.
Space Chimaera
'Gorgons and Hydras, and Chimaeras - dire stories of Celaeno
and the Harpies - may reproduce themselves in the brain of superstition
- but they were there before. They are transcripts, types - the archtypes
are in us, and eternal. How else should the recital of that which
we know in a waking sense to be false come to affect us all? Is it
that we naturally conceive terror from such objects, considered in
their capacity of being able to inflict upon us bodily injury? O,
least of all! These terrors are of older standing. They date beyond
body - or without the body, they would have been the same... That
the kind of fear here treated is purely spiritual - that it is strong
in proportion as it is objectless on earth, that it predominates in
the period of our sinless infancy - are difficulties the solution
of which might afford some probable insight into our ante-mundane
condition, and a peep at least into the shadowland of pre-existence'.
- Charles
Lamb: Witches and Other Night-Fears, opening verse to the Dunwich
Horror by H P Lovecraft.
While not a definite
being in the literature the 'Space Chimaera' may be the only
rational explanation of the 'thing' in the Dunwich Horror
that visited Earth almost a century ago. The clue to its real nature
and name being given in the opening verse of the story. The father
of the monstrousities that were the Whately Twins was said to be Yog
Sothoth, though how a cosmic principle could pass on its genetic makeup
remains a mystery. What is certain is whatever came through the portal
when Yog Sothoth was evoked and the Gate opened was biological enough
to sire offspring and magical enough to overcome the species barrier.
Thus given HPL's famous narrator perspectivism the Yog Sothoth
identification was probably an error. Anything coming through the
portal after Yog was evoked would naturally be identified with him.
In fact what the entity was is a Space Chimaera.
It is not hard
to imagine the plan, a race of alien beings who worship the Old Ones,
probably from the Xoth region, who hit on the notion of fathering
children on alien worlds and fostering on them the idea that when
they grow they will open the portal again, allowing through an alien
horde or even the Great Old Ones themselves. To enable them a considerable
portion of alien genetics would be added to their genotype by overcoming
the species barrier and allowing hybridisation. It is even possible
that Cthulhu, sometimes said to have been a high priest of his earliest
disciples was physically originally such a hybrid. Successful portal
openers would then leave their planet and impregnate a woman on another
world and the cycle continues. Thus these beings would become complex
hybrids over time, though these may be rare due to the apparent difficulty
in the success of such a project. The father of the Whately Twins
appears to have been the Reptillean offspring of a mammalian octopoid
hybrid, possibly the descendent of a Cthulhu Spawn. It is interesting
that this hybrid deployed its genetype with the older material at
the base of the phenotype, perhaps deliberately facillitating the
required 'homeworld face'. A failure of this feature to emerge
may have led to the sealing up of such creatures, in dens such as
caverns or barns. It is also by no means impossible that such beings
could also have been the possessed and chosen vehicles for the Old
Ones themselves.
Symbolically -
This combines the fear of the unknown with the 'horror' of
the hybrid. But could also be utilised positively as the benefits
of hybridisation for diversity and the evolution of extraterrestrial
culture and space travel. Both a warning and a guide to those who
would work with any non-human forms.
Non ET parallel
Races
The Deep Ones
These are a mystery.
They appear to be a degenerate race of humans who de-evolve back to
more primitive forms of life, however their devotion to Dagon,
an Old One who appears as a gigantic version of themselves, indicates
there is something more to them than this. They also may function
as 'elemental servitors' to Dagon.
Dagon was a minor Great Old One in the service of Cthulhu, who presumably
arrived with him. He alone escaped the sinking of R'lyeh though
sought refuge at the bottom of the sea. The original Deep Ones may
have been his servitors. If these original Deep Ones possessed human
devotees and mutated them into an atavistic aquatic form, this may
have spawned a human race of the Deep Ones, mutant fish-people, who
mate with humans and propagate through their young, who themselves
gradually devolve into complete Deep Ones.
Modern Deep Ones consist of Dagon and his spawn, plus humanoid Deep
Ones in various stages of 'degeneration'. They were first
seen on Earth in Lake Titicaca around 500,000 BC. It was probably
later in their evolution during interaction with humans that they
became predominantly humanoid. They have a millennia old rivalry with
the Old Ones of the Oceans or Elder Things, as well as their allies,
such as the Serpent People. The former devising most of the signs
and formuli against them.
The Deep Ones are associated with the de-evolution of humanity in
the same way that the Serpent People are linked to human physical
and egoic evolution. They can also act as guides in the aquatic regions
of the Dreamlands (with some risk). Some also regard them as our future
, but this may be a hybrid form which allows ideal travel in the Dreamlands.
Symbollically - they are our atavistic tendendies or the negation
of the ego (as dangerous as its over-inflation). They are thus the
opposite pole of the Serpent People (who expand egoic tendencies).
Deep Ones thus regress to the rule of preconscious instinctual forces,
and eventually lose all individuality, returning to the sea of the
collective unconscious, or Dagon. More positively dreamtime or tranced
explorations of the collective unconscious can be greatly assisted
by the servitors of Dagon, the original Deep Ones. And a human Deep
One hybrid with sufficient ego retention could create a proficient
astral traveller with the power of conscious hypnogogia.
Credits (1) - Artwork by Copyright 1999 Ruud Dirven / Dagon Used
with permission
|